Happy Holidays! + some good news

Happy Holidays to everyone! Merry Christmas, Hanukkah, Saturnalia !!

Two good news:

  • Fliphost, my server provider for the multiplayer online games, has moved my server to new hardware. Performance, quality and speed are probably going to be increased!
  • I made some tests using Adobe Flash, and I confirm that I can create native Android, iOS, Blackberry and PC apps that can even be multiplayer games.

That’s all. Have a good time with your friends and family!

Sorry, I can’t help it

Kipos 1.4 is not getting released before the end of the year. Sorry, I can’t help it. And it’s a real shame since it fixed the difficulty of the game and added new items, among the winter vegetation and snow effects.

Every time I submit a binary, a version of the app, I have to wait one week for it. The reviewing duration then usually takes a day. This time, furthermore, the reviewing period was one week long. And if they only tell me one of the ‘wrong things’ my app has each time it’s reviewed, you can easily figure out why is it taking so long.

I’m just a student, sorry if I can’t work at the level of Ubisoft, as many of you would expect when you see an app on the App Store.

You can still get Kipos 1.4 if you enrol as a betatester for bluecodestudio.

I will wish you happy holidays in a couple of days. I prefer to wish them along good news. See you then!

Kipos 1.3 has been released!!

Wow! It is such a good day, isn’t it?

You, me, we have all waited for this moment for a while;
Kipos 1.3 is available on the App Store!

I have really been looking forward to this update, so I couldn’t be happier. I will eventually be playing the new multiplayer mini game as ‘AirRider3’, so you might find me and surrender under my tremendous power!…

You can check some of the new features in the Updates List.

And once again, I want to thank all the fans that play the game, send me messages, suggestions, critiques, photos, write reviews, and all kinds of love! Thanks!!

Enjoy the game! :)

Kipos crashes on iOS6, and other stories

If you update to iOS6, Kipos will crash when buying garden objects. Do you lose your data? No, unless you delete the App, of course. I am working on it.

My apologies. I knew that Kipos crashed on iOS6 for a long time. I also know why it crashed on iOS6 for a long time. And I also fixed the issue some months ago.

The problem is that I hadn’t realised that those fixes hadn’t reached you because I haven’t been able to update since May. Wow, since May. It feels terrible.

So why does it crash in iOS6, and it didn’t crash in iOS5? That really surprised me in the beginning. This line is the tricky one: (someString == otherString), which works perfectly on iOS5, but it somehow does not on iOS6. It was as easy to fix as to replace it with: ([someString isEqualToString:otherString]). Nevermind.

I have delayed the update recently because I suddenly got some extra work to do on other project, and because the in-App Purchases were having some issues, and I didn’t want to release a buggy version. So I either submit the update to Apple in the following three days to Apple with the in-App Purchases perfectly working or without them.

Other stories. I have set up a dev team with some friends and we will participating in different contests for fun, earning cash and experience. One of them involves a multiplayer game with Flash, and it will be ready for February, which is the deadline for the contest.

I am also teaming up with some university friends to create a platform that acts as a game hub or middleware for games, which will be very useful for any game developer. It’s basically a GameCenter/XboxLive service to gather your friends, achievements, data, etc and it’s meant to be cross-platform.

I’ve also recently dug into Windows 8 with its new Metro layout and Apps, and it happens to be that it’s easy for me to build Apps for their platform. These Apps will run in PC, tablets and Windows Phones. I am also looking forward to check some Android-related stuff, but to be honest, I prefer having a good game, Kipos, in one big platform, iOS, and then I will think about porting.

To hype you a bit about the upcoming update, I’ll let go some more details about it. I’m surprised how this two little changes add some juice to the gameplay: you can give commands to your Kipos, like telling them to eat, to play, to talk, etc.; and you can also pet them, which will satisfy some of their needs.

I hope that I am not making you wait to much for it…

PD: I also changed the ‘Comments’ default system for Disqus one, which is both functional and neat.

I am also changing soon bluecodestudio.com’s hosting provider, as the current one isn’t reliable, and the server goes down now and then.

Status update!

Hey everyone! How are you doing? :)

I have been quite busy these last weeks. I hope you haven’t missed too much an update!

What’s new? I’ve been attending a course at Universidad Politècnica de Catalunya, and I have learnt a lot about NodeJS, a javascript server.

For example, I created this TRON Multiplayer game which currently only works on PC, because you play it with the arrow keys, but it could work on any mobile device if I added touch events.

As I’m quite busy, I’m thinking about making an ‘express’ update to Kipos.

What do I mean by ‘express’? A quick-to-finish update in order to publish the latest non-published improvements since the last version.

I was going to add In-App Purchase in order to expand the garden and many other extras, but as I don’t have enough time to make that feature available through in-game coins too, everyone will have their garden expanded for free. (I believe some that complained about having too many Kipos in such a small field are pleased after having read this!)

What more? Ah! The multiplayer game. The ‘native’ version, using Game Center, is not finished. It’s a bit time consuming for me, in fact. I believe the current version works, but I haven’t programmed an ‘end’ to the game yet, so you just keep playing rounds and rounds and rounds, and I haven’t implemented any power-ups neither. Just presents with fruits or empty ones.

So I’m thinking about making a full html5 version that will be accessible even out of the App. You will able to play it even on a Android, on your PC, .. does Wii support HTML5?

I would include that HTML game in Kipos’ App (as an UIWebView), so you could choose to play the GameCenter version, or the HTML5 version. I’m quite excited about this, in fact.

To sum up, the same Kipos as before, with an expanded garden, an almost-finished menu (who knows if I’m able to finish it this time!), and with a cross-platform multiplayer game. And for free. I believe you can’t complain! :P

By the way, I always read your reviews on the App Store and reply to your emails! I have to translate the reviews written in german, though! Thanks for the support! You are amazing :)