LD26 + Testing Kipos 1.5



Last weekend was Ludum Dare 26. I started working on Sunday at 23.30 PM, and I entered the Jam competition/category, since you can also work on Monday for that one.

In less than 12h, I was able to create ‘CELLVORSUM’, an HTML5 Gamepad compatible game. You can play it here, clicking on ‘Web’.

About Kipos 1.5, since I barely have betatesters, I have to make sure by myself that the game is working correctly. I’m specially concerned about the needs and the new sleeping system; I wouldn’t like that everyone’s Kipos escaped after the update.

About Kipos 3D + status update

Currently, Kipos is made in 2D. In order to add a new creature to the game, a lot of art assets have to be created. Since I’m both the artist and the coder of the game, progress is slow. Besides, the killer multiplayer game that I want to create for Kipos is very difficult to create in 2D.

I recently began working on the new Kipos, this time in 3D. I will create a crowd funding campaign on indiegogo to fund it. With the money I will get from it,  I am hiring a team of developers which will help me to create the game and make it a success.

Multicolor Kipos

The 2D version of Kipos, the one you are using, will only get two more updates: 1.4.5 and 1.5, whose features were mentioned in the last post. Multicolor Kipos will be available since 1.4.5 though, instead of since 1.5.

If you are a StarterPack! owner, I want to clarify that you will still have it on the 3D version of the game, and you will even get some exclusive rewards for being an early supporter of the game. Furthermore, since the 3D game will have many more features, more rewards will be added to the StarterPack!, which you will also get free. :)

If anyone wants to make any suggestions for the 3D game, this is the moment, since I’m currently detailing every detail of the game design before we start coding it.

Thanks for your attention! :)

Status Update!

  • Last weekend I participated in the Global Game Jam 13. Our team didn’t have a proper 3D modeller/animator, so we did what we could with Unity3D. You can check it here.
  • Biribit is already working. A player can sing up and add/delete friends. Some features are left to add, like Messaging. This is going to be huge.
  • I attended two workshops, one about Unity3D and the other about cocos2D. I also attended a cocos2D-X presentation. They both are viable choices for creating multiplayer cross-platform games. I’m thinking about porting Kipos to cocos2D-X.
  • Some Kipos features that are top priority on my list: Biribit implementation, Breeding&Relations, more interaction with the Kipos, add a new breed, more multiplayer features.

Jan 16, Kipos birthday!

One year. One year since Kipos was first released on the App Store.

It has been a very fun and challenging year. Thanks to all the players, specially those who supported the game, gave feedback, reviews, suggestions… It really made a difference. :)

Some stats about Kipos:

  • More than 30,000 downloads so far!
  • Over 1,000 updates since last version release, one week ago.
  • Over 80 StarterPacks sold since November!
  • Over 100,000 apples eaten!

Expect an app update around February, and maybe an update for That’s My Gift for late January.

Enjoy the game! :)

Happy Holidays! + some good news

Happy Holidays to everyone! Merry Christmas, Hanukkah, Saturnalia !!

Two good news:

  • Fliphost, my server provider for the multiplayer online games, has moved my server to new hardware. Performance, quality and speed are probably going to be increased!
  • I made some tests using Adobe Flash, and I confirm that I can create native Android, iOS, Blackberry and PC apps that can even be multiplayer games.

That’s all. Have a good time with your friends and family!