I wonder how many of you were looking forward to this announcement.
I’ve recently been reading ‘The Lean Startup’, by Eric Ries. It has really inspired me and empowered me to go on with the project. Not only to go on with it, but to achieve success even though my resources are limited and my direction is rather cloudy.
Some data about the game: Kipos has over 80,000 downloads and even after almost two years without a single update it still has around 300 bootups per day. And I still get wonderful reviews by people who are new to the game, or who have been playing since it was released in 2012. I’m very grateful.
Kipos’ goal is to be the best cross-platform multiplayer game. To achieve that, I’m now developing the game using cocos2dx, which deploys to iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.
I’m also focused now on simplifying the features to the basics, effectively reducing the feedback loop for the direction of the game. In other words, I will be able to send updates to you (the betatesters) more frequently, and thanks to your feedback and game data I will be able to find out faster what is best for the game.
So, if you are excited about seeing where Kipos is heading, I suggest you sign up for Kipos’ newsletter on the form below. I will also send a betatester invitation the week before the beta release on March 31st 2015. I will also try to post more frequently, at least once every other week.
If you have any question, doubt, or you just want to show me your excitement, leave a comment below. It really means a lot. I’m looking forward to see you soon! :)
Last weekend was Ludum Dare 26. I started working on Sunday at 23.30 PM, and I entered the Jam competition/category, since you can also work on Monday for that one.
In less than 12h, I was able to create ‘CELLVORSUM’, an HTML5 Gamepad compatible game. You can play it here, clicking on ‘Web’.
About Kipos 1.5, since I barely have betatesters, I have to make sure by myself that the game is working correctly. I’m specially concerned about the needs and the new sleeping system; I wouldn’t like that everyone’s Kipos escaped after the update.
Currently, Kipos is made in 2D. In order to add a new creature to the game, a lot of art assets have to be created. Since I’m both the artist and the coder of the game, progress is slow. Besides, the killer multiplayer game that I want to create for Kipos is very difficult to create in 2D.
I recently began working on the new Kipos, this time in 3D. I will create a crowd funding campaign on indiegogo to fund it. With the money I will get from it, I am hiring a team of developers which will help me to create the game and make it a success.
The 2D version of Kipos, the one you are using, will only get two more updates: 1.4.5 and 1.5, whose features were mentioned in the last post. Multicolor Kipos will be available since 1.4.5 though, instead of since 1.5.
If you are a StarterPack! owner, I want to clarify that you will still have it on the 3D version of the game, and you will even get some exclusive rewards for being an early supporter of the game. Furthermore, since the 3D game will have many more features, more rewards will be added to the StarterPack!, which you will also get free. :)
If anyone wants to make any suggestions for the 3D game, this is the moment, since I’m currently detailing every detail of the game design before we start coding it.
Thanks for your attention! :)
One year. One year since Kipos was first released on the App Store.
It has been a very fun and challenging year. Thanks to all the players, specially those who supported the game, gave feedback, reviews, suggestions… It really made a difference. :)
Some stats about Kipos:
- More than 30,000 downloads so far!
- Over 1,000 updates since last version release, one week ago.
- Over 80 StarterPacks sold since November!
- Over 100,000 apples eaten!
Expect an app update around February, and maybe an update for That’s My Gift for late January.
Enjoy the game! :)