Sign up for Kipos 2.0 Beta

I wonder how many of you were looking forward to this announcement.

I’ve recently been reading ‘The Lean Startup’, by Eric Ries. It has really inspired me and empowered me to go on with the project. Not only to go on with it, but to achieve success even though my resources are limited and my direction is rather cloudy.

Some data about the game: Kipos has over 80,000 downloads and even after almost two years without a single update it still has around 300 bootups per day. And I still get wonderful reviews by people who are new to the game, or who have been playing since it was released in 2012. I’m very grateful.

Kipos’ goal is to be the best cross-platform multiplayer game. To achieve that, I’m now developing the game using cocos2dx, which deploys to iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.

I’m also focused now on simplifying the features to the basics, effectively reducing the feedback loop for the direction of the game. In other words, I will be able to send updates to you (the betatesters) more frequently, and thanks to your feedback and game data I will be able to find out faster what is best for the game.

So, if you are excited about seeing where Kipos is heading, I suggest you sign up for Kipos’ newsletter on the form below. I will also send a betatester invitation the week before the beta release on March 31st 2015. I will also try to post more frequently, at least once every other week.

If you have any question, doubt, or you just want to show me your excitement, leave a comment below. It really means a lot. I’m looking forward to see you soon! :)

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Happy Holidays!

Kipos Christmas


Hi everyone! David here.

It’s hard for me to find the words. It has been a crazy year, with lots of good surprises and souvenirs. I’m going to sum it up here, highlighting Kipos related stuff, and I will probably write more in my personal blog.

I’m still working on a project for a client which I started working right after I released Kipos’ 1.4.5 update. It barely leaves me with any free time, so I will hardly be able to release anything for Kipos until I finish it. I should be able to finish it soon, though.

I was able to start developing LudumPad, a project I had in mind for quite some time. Kipos will be one of the first games to support it. I believe LudumPad can be a huge thing, although it’s only one piece of the puzzle. In case you don’t know about it, LudumPad connects mobile devices to games/apps in order to use them as gamepads.

Also, thanks to the addition of Chartboost to Kipos (those pop-up adds) I realised that spending time working on Kipos instead of working on a project for a client could be a safe bet, and I’m probably going to try that next year. :)

I want to end up thanking everyone who leaves comments, sends me emails, tweets, etc. since they often brighten my day. Sorry if I missed/didn’t reply some of them!

Happy Holidays! :D

P.S: Maybe I’m wrong, but I noticed RedBubble’s t-shirts price has gone down recently. Maybe it’s your chance to get a Kipos tee! I hope I’m able to add some new designs this year.

Plans for Kipos

Hi! I wanted to let you know what my plans are for Kipos. This involves unveiling the big surprise I have for the game, and news you are probably interested to hear.

For several months I’ve tried to gather a team and organise a crowdfunding campaign for Kipos. This was in order to fund the project and to be able to develop it further. However, I failed at finding a 2D/3D Artist, since most wanted to be paid ahead, or they were busy. And the only budget I have for the game is the one I would get from the crowdfunding, so there is no way I could pay them upfront.

Therefore, the only choice available is to develop the whole game on my own, which is actually what I have been trying to do so far (except for the music).

Problem: I don’t have enough free time to develop the whole game on my own. :(

Solution: Be able to stop working as a freelancer to work on Kipos.

How am I going to do that? Creating a crowdfunding campaign so that fans and people get perks while helping the development of the game!

Everything about the full version of the game will be revealed in the video for the presention of the crowdfunding campaign. Here are some things I can share with you for now:

· I’m aiming to release the game for the following platforms: iOS, Android, OUYA and Steam.

· Coins will be only obtained via playing minigames (both singleplayer and multiplayer), completing missions, etc.

· There will be a special kind of currency that will only be obtained via winning competitions, tournaments, and special events.

· I dislike pay-to-win, so it’s something you will never see in Kipos.

I’m currently working on a big project, so I won’t be able to organise/launch the crowdfunding campaign until I finish the work, which will be around October-November.

I will also make (at least) one more update to Kipos for iOS. Sleep bugs in certain cases, need bubbles bug when they start sleeping. I also want to add Cloud Syncing, so that you can play with the same garden in different devices, and a feature to exchange Kipos with your friends.

That’s all for now.

Kipos 1.4.5 Bug Reports

Hi, thanks for all the reports submitted these days!

Once I know X bug, all the other reports mentioning it don’t help much, and I can’t spend too much time replying instead of working. From now on, I will only reply to those I haven’t commented about in this blog, so I don’t really need more reports about the following bugs:

1. Bugs about Kipos not sleeping, stop sleeping, energy bar not filling, etc.

2. Bugs about FoodBowls becoming unassigned, and any other bugs involving FoodBowls.

3. Bugs about ‘Play with this Kipo!’.

About bug 1: If you close the app while your Kipos are sleeping, they will stop sleeping. If while the app is closed they start to sleep by themselves (when their energy reaches 0), they will sleep for 6h.

About bug 2: Don’t pay attention to the FoodBowl’s tooltip, what matters is the Kipo’s Info Panel. If the FoodBowl doesn’t have the same color as the Kipo, try unassigning and assigning again.

About bug 3: This is something I’m currently working on, it’s not finished.

Thanks for the feedback, I hope you are having a great summer! :) And thanks for the fantastic reviews and the support via the StarterPacks! :)

Kipos 1.4.5 released!

I was looking forward to this day for a long time.

Even thought I knew this version had bugs, it is playable (at least I’ve been able to play it without problems), I just wanted to release the new features that had been waiting in my Xcode project for some months.

Some known bugs:

– Kipos might stop sleeping if the app is closed completely (with the X in the task manager) or if shut down by iOS.

– When loading the game, if Kipos were sleeping, they might fail to set their sprite to the sleeping one.

– Old bugs or unfinished features.

Enjoy the new features, and let me know if anything goes wrong! :)